Showing posts with label instructional design. Show all posts
Showing posts with label instructional design. Show all posts

Monday, July 12, 2010

Narration, Text and Graphics - Best Mix Practices

In a recent LinkedIn discussion, Tom Pendergast asked, "What does research show about the benefits/ drawbacks of having non-redundant onscreen text and narration in e-Learning where graphics/animations are not the focus?"

An important question, as it seems to be the standard that an "online learning module" will mix narration, text and graphics almost by default. Stephen Schneiter posted some very relevant research links, the gist of which is that distraction is a bad thing, and if the brain is forced to try to comprehend two streams of input, distraction will ensue.

Based on our own experimentation with focus groups as well as feedback from clients, we've "solved" this quandary for ourselves in our courseware development. (I say "solved" carefully because there are always trade-offs with any approach, and no one solution can possibly be perfect for every learner.)

What we needed to accomplish:
  • address multiple learning styles/preferences within a single product
  • address accessibility issues for learners with visual/auditory/literacy limitations
  • address the cognitive load issues mentioned above
Ted Finger wrote a succinct summary of his approach to mixing text with narration. To describe what we came up with, I'll play off some of Ted's points, in italics below:
  • Make sure the onscreen text closely summarizes the narration. (Instead, we made sure the onscreen text matches the narration exactly.)
  • Synchronize the onscreen text along with the corresponding narration as precisely as possible. (ABSOLUTELY! Also, we made sure the text animation reveals text in meaningful chunks that match how people read - i.e., revealing complete bullet points, sentences, or even short paragraphs, rather than something cute and clever like revealing each word as it's narrated. Some of our early attempts were very creative and cool, but ultimately annoying to learners! ;o)
  • Keep the onscreen text as abbreviated as possible; for example, short bullet points. (As I mentioned above, we DON'T abbreviate the text. What we found was that abbreviated text increases the cognitive load. As Stephen pointed out, if the learners see something different from what they're hearing simultaneously, it's confusing and distracting.)
  • If possible, offer an audio transcript in the interface. (CRUCIAL! We wanted to keep the screen real estate uncluttered - no overwhelming sea of text, and plenty of room for supporting graphics. So while the first piece of text may go away to make room for the next piece as narration progresses, full text is always available via a slide-out box at the bottom of the screen for those who prefer to read the whole thing at once or just want to review a particular part that may have left the screen.)
Learn more about research and decisions that guide our instructional design approach on our website.

Saturday, January 16, 2010

DIY Custom Training, Facilitated

Interesting article by Agatha Gilmore in Chief Learning Officer Magazine: The New Workplace Mantra: 'Do It Yourself'. That DIY theme is exactly what we had in mind when we put together Ultimate and Developer's Editions of our courseware.

In her article, Agatha says:
"According to new research from Novita, a talent recruiting and development services firm, 71 percent of organizations surveyed are now doing more tasks in-house than before the economic recession. The main reason? A smaller budget, according to 85 percent of respondents."

The predominant mode of purchasing e-learning content has long been handled via the tired and painful "learner-seat" model, in which a company basically rents access to courses they need from the content vendor who owns the courses. I've said it before: Whoever came up with the learner seat subscription model was a sadist, a masochist, or both. It's beyond onerous to try to predict how many employees need these seven courses, which subset of employees need these other two courses, etc.

And when you rent courses, you are sometimes offered the option of customizing the courses, but they don't belong to you, so the time, effort, and money you spend customizing is in the toilet as soon as you stop renting from that vendor. It's a terrible model, and I really do not understand how it's hung around as long as it has.

We've always had our ears open to the needs of those Do It Yourselfers, whom Agatha Gilmore says are growing in number.

Here's what we think: If you've got a person or a small team of people in your company who are charged with producing training content, wouldn't they be a lot more productive, effective, and profitable if they had a giant head start on the courses they need to develop? If the hardest part of the development were already done for them and available in a "kit" format that enabled them to tweak and refine rather than building from scratch?

I've developed a ton of courses. I've been involved in every step of course production, from needs analysis to determining learning objectives to creating a storyboard to gathering media elements to creating the multimedia, and through all the steps of testing, revising, and updating them.

The hardest part in all those steps is putting the content into words. Writing the storyboard takes the most time, requires the most smarts, is the most painstaking. It's the key to the course. It contains everything that everyone else involved in course development needs - the words and ideas to be conveyed, and the instructions that will turn the words into a living, functioning, effective course.

How much time, effort, and cost would it save your team to start the course development process with a completed storyboard? A well-crafted storyboard, with clearly stated learning objectives, elegantly-written instruction, and assessments tied to the objectives, in Word format for ready customization?

How much less time would it take to modify an existing course than to write it from scratch? How many more courses could your team put in front of learners each year - heck, each month? Would you save more money on development than you spent on the development kits? Only one way to find out...


Friday, December 18, 2009

Why Not Video?

People hear "training" and often assume "video." At GCPLearning, we've never included video in our online courses. It's not a mindless choice; we've considered our options thoroughly. There are technological, logistical, and pedagogical reasons for that choice.

Historically, trying to deliver video online to the typical e-learning client was just a bad idea. Existing bandwidth simply wouldn't support it. In the early 2000s, when we thought that most client companies would have at least a T-1 connection, we designed for 56kbps dial-up speeds, as we still had a significant number of clients stuck in the dial-up era. We even had a client in 2002 who still used a 28.8kbps modem in a shed to access our training when it was too rainy outside to work. (I believe they also walked barefoot in the snow to work and back home, uphill both ways, and they liked it like that!) Although high-speed connections are now entirely the norm, there are plenty of demands on a company's internet bandwidth without adding to that a lot of users pulling down video.

I mentioned logistical reasons for not using video. Regular readers of this blog know that I do tend to go on and on about AGILITY. Video is not an inherently agile medium (though it can be if you go lo-tech... topic for another day!). The content of our courses is necessarily dynamic - regulations change, best practices evolve, and the equipment pictured in the illustrations goes out of date. Besides, we provide source code with our content so that our clients can freely customize the courses they purchase from us. Video production is costly in both time and money; revising courses becomes a much more convenient, economical, and doable proposition when it amounts to rewriting sections of the storyboard, recording fresh narration, and swapping photos in the flash content files. Of course, in keeping with our key principle of agility, our Global Content Player is equally adept at wrapping Flash videos as it is our standard Flash screens, so the option to include video remains open. We are more agile without video, and so are our clients.

So that's technology and logistics, but most important of all is obviously the pedagogical principles. If it's not good instruction, it doesn't matter how easy it is to download it or edit it. Ultimately, video COULD be an engaging element in some of our courses, but the feedback we've received from countless clients and a few focus groups we've organized support our contention that a series of photographs is just as effective - or even more effective - than video. Photos capture decisive moments in time. (Henri Cartier-Bresson said about photography, "The decisive moment, it is the simultaneous recognition, in a fraction of a second, of the significance of an event as well as the precise organization of forms which gives that event its proper expression.") The photos zero in on decision points or the most important steps in processes, without the distraction of intervening frames that would be present in video. They allow us to meet our learning objectives through that focus.

When we balance the three reasons - technological, logistical, and pedagogical - photo series wins out over video in our media selection for our courses.


Sunday, November 22, 2009

Training You Can be Thankful For

Happy Thanksgiving!

I hope you're reading this at home, or somewhere over the river and through the woods, though I don't know any companies giving employees a week off for Thanksgiving (or any holiday, for that matter!) these days. Either way, I bet there's turkey in your very near future. And that's a safety issue, and thus a training issue, which is right up my alley for this blog, isn't it!

It's a safety issue because turkey is fraught with opportunities for foodborne illness from salmonella, campylobacter, and other bacterial contamination. There's danger when you buy your bird, when you store it, prep it, cook it, put the leftovers away, and get them back out for tomorrow's sandwiches and the next day's tetrazzini. It's a wonder we survive this gauntlet of doom!

OK, it's not all that bad. We can be thankful that safe practices can mitigate those risks. And we can be thankful that training can beget safe practices!

E-learning takes a lot of different forms, and this week's topic gives me a chance to expound on a quick chunk of philosophy. "Make it interactive" is Commandment #1 in the e-learning bible. At least, it is a key buzzword for sales departments in e-learning vendor teams. But like many lofty pronouncements, here's one whose vagueness leaves it open to a great deal of interpretation.

What's "interactive" mean? If there's a button to click, and something happens as a result of that button, well, that's interactive, right? (answer: yes. But interactivity is a continuum, and at the other end would be a highly detailed, visual simulation with multiple branches allowing a learner to make choices that steer down various wrong paths to learn from mistakes.)

The importance of interactivity - and the application of its highest levels - isn't a blanket thing. It's dependent on what the learning objective is. And in the case of turkey safety, give me a clear, accessible job performance aid, and save the expensively-produced, 3D animated simulation for something like learning to land an airplane.

One of the big sources of turkey danger has to do with the size of a turkey - it's one of the biggest pieces of meat you'll ever thaw or cook. What this means is that both thawing and cooking take place from the outside in. By the time the inside of the bird has thawed at room temperature, the outside has already reached unsafe temperatures where bacteria can thrive. And when the outside of the bird has cooked long enough to kill those bacteria, the inside still has a ways to go. So timing - for both thawing and cooking - is key. And timing depends on the weight of the bird.

What's the best instructional design to put this information into my brain and affect my behavior in the kitchen? I need to know this stuff for a few minutes each year, and the rest of the year, it doesn't really matter to me. I don't need to practice and drill until I've memorized the cooking time for a 13-pound vs. a 16-pound bird at 325º vs. 350º.

The design needs to take into account that different people learn best in different ways. I need a
chart, dangit. That I can check while I'm cooking on Thanksgiving afternoon. Maybe some explanatory prose. And a meat thermometer. (I really need to set up an Amazon associates account so I can make bank off product placement like this!)

You might learn better from a video. And your neighbor might not speak English. There are
free streaming videos on King County, Washington's website in English, Cantonese, Korean, Mandarin, Russian, Spanish, and Vietnamese.

Someone else might not be as experienced as you and I, and need recipes to go along with the temperature/time charts. All that information has been made available by the USDA on their website at the aptly-named
holidayfoodsafety.org.

Another learner might be a rank beginner who needs to know about everything from shopping to serving, from
farm to table.

Not interactive enough? At least the USDA fakes some interactivity with a searchable FAQ: "'
Ask Karen' is a knowledge base with information for consumers about preventing foodborne illness, safe food handling and storage, and safe preparation of meat, poultry, and egg products."

I didn't find any free training on cleaning up after dinner, so... let's just watch the game. Go Broncos!

Turkey photo:

Tuesday, November 3, 2009

A Whole Lot of Either/Or Noise

Two discussions inspired my posting this week, both about being all diametrical-like in approaches to facets of e-learning. Why is there an instinct to ricochet between the horns of a dilemma rather than just riding comfortably on the dang thing's head? (Look at that head: doesn't it look all soft and comfy? What in the world is your attraction to those horns!?) Does everything have to be a controversy; is everything either/or? or can we teach ourselves to make looking for the utility of two different approaches our default way of thinking?

Let's focus on the first one, a well-posed question by Bob Little on eLearn: Rapid e-Learning Polarizes Opinion. Bob says:

Much to the disgruntlement of instructional designers and other e-learning specialists, rapid e-learning tools are offering in-house subject matter experts excellent opportunities to produce e-learning materials relatively quickly and cost-effectively...The e-learning experts complain that rapid development tools are helping e-learning amateurs to turn out low-quality and poorly-designed materials that merely pay lip service to the ideals of instructional design.

The same issue is being discussed in different flavors in a couple different LinkedIn forums. I'll cut to the chase and tell you my opinion on the matter: SMEs with no ID experience can create one kind of excellent instruction, and PhD-level Instructional Designers can make another kind of excellent instruction. And we should look for perfect applications for both types of training, and be proud of ourselves for making efficient use of the resources at our disposal.

How about an example: my dad taught me to ski by being a great skier, and my mom taught me to fold fitted sheets because she knew a really cool trick for it. (OK, not a fair example - they were both teachers! But your parents taught you things too, without having ever heard of Don Kirkpatrick or Benjamin Bloom or Robert Gagne.) Point is, our parents were subject matter experts, and they didn't take a research-based approach to designing a learning event for us; they just showed us how to do it, watched us try, corrected our errors, and made sure we knew how to do it. Voila, learning.

Another example: Bill Preston was one of my high school English teachers, and because he was a thoughtful and deliberate designer of instruction, using a diligently planned approach, he managed to enable all manner of 16-year-old idiots to not just wade through McBeth, but to savor the intricacies of Shakespeare's games with language and actually get that play. Voila, learning!

SMEs with a will to teach can create richly applicable training materials. And expert learning designers with a will to learn the subject matter can create elegant and efficient training materials. Smart people (like GCPLearning, of course!) will utilize both approaches.

What's the controversy?